My last toy video was about the Dungeons & Dragons (D&D) cartoon board game and now I've got another D&D related post. I was going through a small stack of catalogs to scan yesterday and with the recent movie I figured this would be the best one despite the somewhat recent other D&D coverage. This booklet features of variety of products, including the pen-and-paper games, miniatures, toys, computer games, books, and board games. I do own a few of the toys that may show up here or on the YouTube channel in the future but otherwise I am not familiar with most of the things shown.
Showing posts with label AD&D. Show all posts
Showing posts with label AD&D. Show all posts
Tuesday, April 11, 2023
Sunday, October 30, 2022
[YouTube] Quest for the Dungeonmaster Game (1984)
TSR's 1984 board game isn't directly based on the pen-and-paper Dungeons & Dragons (D&D) but rather the Saturday morning cartoon (1983-85). This is my first video dedicated to a single board game in part because fantasy worlds are fun and I enjoyed the cartoon when it aired, and, of course, most things related to D&D have cool artwork (like the Colorforms set I showed previously). Plus, it's a fairly simple video to put together which always helps and it has some monsters so it vaguely works as a Halloween video, maybe. Also, this year the Dungeon Master character made a return in the video game Idle Champions of the Forgotten Realms and Hasbro recently unveiled some new action figures based on the show in a line titled Dungeons & Dragons Cartoon Classics. As you'll seen in the video or the photos below, the board game surprisingly doesn't use dice or even a spinner. Instead players move around the board and interfere with their opponent's movements using cards.
Labels:
1984,
AD&D,
board game,
cartoon,
D&D,
dungeonmaster,
dungeons and dragons,
toys,
tsr
Saturday, July 27, 2019
Gaming Ads: Strategic Simulations
Strategic Simulations Inc., or SSI, was founded in 1979 by Joel Billings with a goal of creating war games for home computers. Its first games released in 1980 for the Apple II and included Computer Bismarck, Computer Conflict, Computer Air Combat, and Computer Napoleonics: The Battle of Waterloo. It didn't take long for SSI to become a dominant player in the strategy genre as it and Avalon Hill were the primary war game publishers throughout the '80s. Although best known for its war games, SSI began releasing role-playing games in 1984 and after it acquired the Advanced Dungeons & Dragons (AD&D) license in 1987 it had numerous hits that are often referred to as the "Gold Box" games due to them first shipping in gold colored boxes.
In 1994 SSI published the very popular game Panzer General and it was acquired by Mindscape that same year, and later lost the AD&D license to Interplay. Mindscape has popped up quite a few times in these ads posts since it changed hands many times into the early 2000s. The SSI brand would eventually land at Ubisoft where the company name was used on a few products, including a flawed sequel to 1988's AD&D game Pool of Radiance, before it faded away.
In 1994 SSI published the very popular game Panzer General and it was acquired by Mindscape that same year, and later lost the AD&D license to Interplay. Mindscape has popped up quite a few times in these ads posts since it changed hands many times into the early 2000s. The SSI brand would eventually land at Ubisoft where the company name was used on a few products, including a flawed sequel to 1988's AD&D game Pool of Radiance, before it faded away.
Friday, July 27, 2018
[YouTube] Let's Play Advanced Dungeons & Dragons Cartridge [Intellivision]
Today would be the 80th birthday of Gary Gygax, co-creator of Dungeons & Dragons (D&D), who passed away in 2008. Along with Dave Arneson, Gygax released the pen and paper role-playing game (RPG) in 1971. He also co-founded Tactical Studies Rules (TSR) in 1973 with Don Kaye and in 1977 began work on Advanced Dungeons & Dragons (AD&D). I've actually only played the pen and paper game one time which was back in the early '80s with my neighbor who was a big fan of D&D and had many of the action figures as well. However, being a gamer I've certainly experienced D&D through many computer and video games, including but not limited to Advanced Dungeons & Dragons Cartridge (Intellivision), Pool of Radiance (C64), Warriors of the Eternal Sun (Genesis), Dark Sun (PC), Baldur's Gate (PC), and Neverwinter Nights (PC).
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| GamePro - November 1992 (the Dangerous Journeys video game discussed in the interview never released) |
I chose to highlight the Intellivision game, which I'll abbreviate as AD&DC, in this post because it's the first AD&D game I played, though it is an action game rather than a RPG. As I mention in the video, "cartridge" is actually part of the game's title and was likely added to help differentiate the video game from the pen and paper game products as it was required by TSR. TSR required ADVANCED DUNGEONS & DRAGONS to be in all caps as well but I'm not going to write it that way, at least not outside of this sentence! Also, the subtitle "Cloudy Mountain" was later added to the title after a second AD&D game was developed for the Intellivision called Advanced Dungeons & Dragons: Treasure of Tarmin Cartridge.
Developed by APh Consulting and published by Mattel Electronics, AD&DC is one of my favorites and arguably one of the best games for the Intellivision and of its generation. In AD&DC the player is required to navigate through mountain caves to acquire an ax, boat, and key that allows them to cross the map and reach the Cloudy Mountain. Inside the final mountain are two pieces of the Crown of Kings guarded by winged dragons; once both pieces are acquired the game ends.
Each mountain features a random maze that is unveiled as players move and there is no telling which direction the path will twist and turn. This is important as the only weapon is a bow and arrow, and the arrows bounce off of walls and can easily fly back into the player's face injuring them. It's a risk to fire an arrow into a part of the map not yet uncovered but it can also be a life saver in order to avoid getting too close to enemies. Sound is where AD&DC shines as some enemies can be heard in the distance which builds tension and that's what may lead to firing arrows without knowing what's ahead. Arrows are limited, however, so depending on the situation it might be best not to waste them.
Although there is only one character, a second player can join the game since both controllers work at the same time. I'd often play with my neighbor with one of us controlling the movement and the other firing the arrows which is done using eight of the numbers on the keypad. The game has four difficulty settings and eight enemy types: bat, spider, rat, snake, blob, demon, dragon, and winged dragon. On the hardest difficulty the enemies are very fast so players have to react quickly. While the game has no scoring and thus no high scores to beat, the replay value is quite high due to the randomness of the mazes, the challenge presented on the higher difficulties, and the option to add a second player. Of course, it also helps that it's fun to play, plus it can be completed as quickly as 20 minutes or players can spend hours exploring all of the mountains littered across the map.
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